 |
 |
 |
Home Courses
Course List
Lower Division Course Descriptions
Upper Division Courses Descriptions
| | | Lower Division Courses | | APCG 110 | Computer Assisted Art I | | APCG 112 | Digital Photography | | APCG 117 | Concept Design and Storyboarding | | APCG 170 | Video Game Design | | APCG 240 | 2-D Computer Animation | | Upper Division Courses | | APCG 330 | 3-D Computer Modeling | | APCG 331 | 3-D Character Modeling | | APCG 340 | Computer Animation | | APCG 345 | Adv. Animation Pre-Production & Story Development | | APCG 360 | Web Page Design | | APCG 370 | Video Game Development | | APCG 389 | Industry Internship | | APCG 398 | Special Topics | | APCG 399 | Special Problems | | APCG 420 | Digital Lighting and Texturing | | APCG 422 | Digital Compositing and Special Effects | | APCG 441 | 3-D Character Animation | | APCG 445 | Advanced Animation Production | | APCG 470 | Video Game Production | | APCG 491 | Portfolio | | APCG 498 | Special Topics | | APCG 499 | Special Problems | | APCG 545 | Advanced Animation Production Post-Production |
| |
|
| | | APCG 110 | Computer Assisted Art I | | | Provides an introduction to computer graphics and art. Students use the computer as a tool for creating static and animated images. Basic instruction in design and color relationships is provided. The writing component may include research reports from current graphics publications and/or attendance and discussion of art exhibitions. 1.0 hour discussion, 4.0 hours activity. This is an approved General Education course. Formerly CSCI 040. | | | | | APCG 112 | Digital Photography | | | An introduction to digital photography that explores the composition and aesthetics of photography. Emphasis is on concepts and techniques of image manipulation software. The course addresses printing and displaying photographic portfolios. 2.0 hours lecture, 2.0 hours activity. Formerly CSCI 040. | | | | | APCG 117 | Concept Design and Storyboarding | | | An in-depth look into pre-production process as it directly pertains to storyboard creation, character development and design, pre-visualization techniques, and principles of concept design. 2.0 hours lecture, 2.0 hours activity. Formerly APCG 046. | | | | | APCG 170 | Video Game Design | | | An introduction course to video game design studying the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. 2.0 hours discussion, 2.0 hours activity. | | | | | APCG 240 | 2-D Computer Animation | | | This course explores the basic principles and techniques of motion such as in-betweening, timing, squash and stretch, and rotoscoping. Students will produce animated works that demonstrate these principles and techniques, and effectively communicate with the audience. 1 hour lecture, 4 hours activity. | | | |
| |
|
| | | APCG 330 | 3-D Computer Modeling | | | Prerequisites: APCG 110 or previous computer graphics experience. | | | This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentations of those models in story-telling still scenes. The tools, techniques, and topics studied include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity. Formerly CSCI 140. | | | | | APCG 331 | 3-D Character Modeling | | | Prerequisites: APCG 330 | | | A study of the necessary principles and techniques of creating digital 3D characters. The course teaches the essential skills for developing and modeling organic characters, creating effective anatomy, applying textures and rigging characters for posing and animation purposes. 1 hour discussion, 4 hours activity. | | | | | APCG 340 | Computer Animation | | | Prerequisites: APCG 330 or permission of instructor. | | | For both majors and non-majors. The concepts of computer imaging and animation are taught in this project-based class. Focus is on the principles of animation and how they apply to current computer animation techniques. This class emphasizes both creative and technical skills. 1.0 hour discussion, 4.0 hours activity. Formerly CSCI 240. | | | | | APCG 345 | Advanced Animation Pre-Production and Story Development | | | Prerequisites: ENGL 130 (or its equivalent) with a grade of C- or higher, APCG 117. | | | Concentration on story development as it relates to Computer Animation. Students write a treatment, script, and storyboard for an animation project. Emphasis is placed on understanding the story structure, writing interesting dialogue and developing an in-depth storyboard. The course gives students a practical approach to creating the pre-production component of an animated "short." Formerly APCG 141. | | | | | APCG 360 | Web Page Design | | | Prerequisites: CSCI 111. | | | This course focuses on the study of design and implementation issues for Web page creation and maintenance from the perspective of programming and writing code. Topics include page purpose, content, audience, navigation, speed, style, and maintenance issues, mark-up language tags, style sheets, dynamic mark-up language, scripting. Students are required to work collaboratively to produce functional sites and make verbal presentations. 2.0 hours lecture, 2.0 hours activity. | | | | | APCG 370 | Video Game Development | | | Prerequisites: APCG 170. | | | The principles of game design, gaming strategies, game production, and marketing will be studied in this course. In collaborative teams, students will design, implement, and test a computer game. 2.0 hours discussion, 2.0 hours activity. | | | | | APCG 389 | Industry Internship | | | Prerequisites: Faculty permission. | | | This internship is offered for 1.0-3.0 units. Students must register directly with a supervising faculty member. You may take this course more than once for a maximum of 15.0 units. Credit/no credit grading only. | | | | | APCG 399 | Special Topics | | | This course is for special topics offered for 1.0-3.0 units. Typically the topic is offered on a one-time-only basis and may vary from term to term and be different for different sections. See the Class Schedule for the specific topic being offered. |
| |
|
| | | APCG 420 | Digital Lighting and Texturing | | | This course explores the techniques used for simulating realistic lighting and texturing in 2D and 3D environments and develops student skills in accurate image creation. 1.0 hours lecture, 4.0 hours activity. | | | | | APCG 422 | Digital Compositing and Special Effects | | | Prerequisites: APCG 240. | | | This course explores the concepts of digital compositing and special effects production. Students study the process of integrating images from multiple sources into a single, seamless whole image, and learn techniques and concepts for special effects production. Tools and methods for digital compositing that work for both single and large sequences of images and special effects pertaining to animation are explored. 1.0 hours lecture, 4.0 hours activity. | | | | | APCG 441 | 3-D Character Animation | | | Prerequisites: APCG 340. | | | This course covers the study of motion, timing and acting as they apply to animated characters. Emphasis is on the performance of the character and how it reads to the audience. Techniques and methods for facial expressing, lip-synching,a nd staging are explored. 1.0 hours lecture, 4.0 hours activity. | | | | | APCG 445 | Advanced Animation Production | | | Prerequisites: APCG 340. | | | The computer animation production process is taught in this class. Working from a script, storyboard, and/or animatic, students complete an "animated short" with accompanying sound, music, and visual effects. Emphasis is on working as a member of a computer animation team, similar to a real-world production facility. 1.0 hour discussion, 4.0 hours activity. Formerly CSCI 241. | | | | | APCG 470 | Video Game Production | | | Prerequisites: APCG 370. | | | Using the principles of game design, students work in collaborative teams to design, implement, test, and produce a computer game. Marketing strategies are also explored. 1.0 hours lecture, 4.0 hours activity. | | | | | APCG 491 | Portfolio | | | Prerequisites: APCG 340. | | | This course is an exploration of design and implementation of portfolios germane to the computer graphics field. | | | | | APCG 498 | Special Topics | | | This course is for special topics offered for 1.0-3.0 units. Typically the topic is offered on a one-time-only basis and may vary from term to term and be different for different sections. See the Class Schedule for the specific topic being offered. | | | | | APCG 499 | Special Problems | | | Prerequisites: Faculty permission. | | | This course is an independent study offered for 1.0-3.0 units. You must register directly with a supervising faculty member. You may take this course more than once for a maximum of 6.0 units. Credit/no credit grading only. | | | | | APCG 545 | Advanced Animation Post-Production | | | Prerequisites: APCG 445. | | | This course focuses on the completion of animation projects in the postproduction environment, including editing, music, sound effects, and other post-production elements to successfully complete professional-level short animations. Emphasis is on working as a member of a computer animation team, similar to a real-world production facility. 1.0 hours lecture, 4.0 hours activity. | | | | | | |
| |
|
|
 |
 |
 |
 |
|