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Course ListTop of Page

Lower Division Courses
APCG 110Computer Assisted Art I
APCG 112Digital Photography
APCG 117Concept Design and Storyboarding
APCG 170Video Game Design
APCG 2402-D Computer Animation
Upper Division Courses
APCG 3303-D Computer Modeling
APCG 3313-D Character Modeling
APCG 340Computer Animation
APCG 345Adv. Animation Pre-Production & Story Development
APCG 360Web Page Design
APCG 370Video Game Development
APCG 389Industry Internship
APCG 398Special Topics
APCG 399Special Problems
APCG 420Digital Lighting and Texturing
APCG 422Digital Compositing and Special Effects
APCG 4413-D Character Animation
APCG 445Advanced Animation Production
APCG 470Video Game Production
APCG 491Portfolio
APCG 498Special Topics
APCG 499Special Problems
APCG 545Advanced Animation Production Post-Production

Lower Division Course DescriptionsTop of Page

APCG 110Computer Assisted Art I
 Provides an introduction to computer graphics and art. Students use the computer as a tool for creating static and animated images. Basic instruction in design and color relationships is provided. The writing component may include research reports from current graphics publications and/or attendance and discussion of art exhibitions. 1.0 hour discussion, 4.0 hours activity. This is an approved General Education course. Formerly CSCI 040.
  
APCG 112Digital Photography
 An introduction to digital photography that explores the composition and aesthetics of photography. Emphasis is on concepts and techniques of image manipulation software. The course addresses printing and displaying photographic portfolios. 2.0 hours lecture, 2.0 hours activity. Formerly CSCI 040.
  
APCG 117Concept Design and Storyboarding
 An in-depth look into pre-production process as it directly pertains to storyboard creation, character development and design, pre-visualization techniques, and principles of concept design. 2.0 hours lecture, 2.0 hours activity. Formerly APCG 046.
  
APCG 170Video Game Design
 An introduction course to video game design studying the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. 2.0 hours discussion, 2.0 hours activity.
  
APCG 2402-D Computer Animation
 This course explores the basic principles and techniques of motion such as in-betweening, timing, squash and stretch, and rotoscoping. Students will produce animated works that demonstrate these principles and techniques, and effectively communicate with the audience. 1 hour lecture, 4 hours activity.
  

Upper Division Courses DescriptionsTop of Page

APCG 3303-D Computer Modeling
 Prerequisites: APCG 110 or previous computer graphics experience.
 This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentations of those models in story-telling still scenes. The tools, techniques, and topics studied include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity. Formerly CSCI 140.
  
APCG 3313-D Character Modeling
 Prerequisites: APCG 330
 A study of the necessary principles and techniques of creating digital 3D characters. The course teaches the essential skills for developing and modeling organic characters, creating effective anatomy, applying textures and rigging characters for posing and animation purposes. 1 hour discussion, 4 hours activity.
  
APCG 340Computer Animation
 Prerequisites: APCG 330 or permission of instructor.
 For both majors and non-majors. The concepts of computer imaging and animation are taught in this project-based class. Focus is on the principles of animation and how they apply to current computer animation techniques. This class emphasizes both creative and technical skills. 1.0 hour discussion, 4.0 hours activity. Formerly CSCI 240.
  
APCG 345Advanced Animation Pre-Production and Story Development
 Prerequisites: ENGL 130 (or its equivalent) with a grade of C- or higher, APCG 117.
 Concentration on story development as it relates to Computer Animation. Students write a treatment, script, and storyboard for an animation project. Emphasis is placed on understanding the story structure, writing interesting dialogue and developing an in-depth storyboard. The course gives students a practical approach to creating the pre-production component of an animated "short." Formerly APCG 141.
  
APCG 360Web Page Design
 Prerequisites: CSCI 111.
 This course focuses on the study of design and implementation issues for Web page creation and maintenance from the perspective of programming and writing code. Topics include page purpose, content, audience, navigation, speed, style, and maintenance issues, mark-up language tags, style sheets, dynamic mark-up language, scripting. Students are required to work collaboratively to produce functional sites and make verbal presentations. 2.0 hours lecture, 2.0 hours activity.
  
APCG 370Video Game Development
 Prerequisites: APCG 170.
 The principles of game design, gaming strategies, game production, and marketing will be studied in this course. In collaborative teams, students will design, implement, and test a computer game. 2.0 hours discussion, 2.0 hours activity.
  
APCG 389Industry Internship
 Prerequisites: Faculty permission.
 This internship is offered for 1.0-3.0 units. Students must register directly with a supervising faculty member. You may take this course more than once for a maximum of 15.0 units. Credit/no credit grading only.
  
APCG 399Special Topics
 This course is for special topics offered for 1.0-3.0 units. Typically the topic is offered on a one-time-only basis and may vary from term to term and be different for different sections. See the Class Schedule for the specific topic being offered.
APCG 420Digital Lighting and Texturing
 This course explores the techniques used for simulating realistic lighting and texturing in 2D and 3D environments and develops student skills in accurate image creation. 1.0 hours lecture, 4.0 hours activity.
  
APCG 422Digital Compositing and Special Effects
 Prerequisites: APCG 240.
 This course explores the concepts of digital compositing and special effects production. Students study the process of integrating images from multiple sources into a single, seamless whole image, and learn techniques and concepts for special effects production. Tools and methods for digital compositing that work for both single and large sequences of images and special effects pertaining to animation are explored. 1.0 hours lecture, 4.0 hours activity.
  
APCG 4413-D Character Animation
 Prerequisites: APCG 340.
 This course covers the study of motion, timing and acting as they apply to animated characters. Emphasis is on the performance of the character and how it reads to the audience. Techniques and methods for facial expressing, lip-synching,a nd staging are explored. 1.0 hours lecture, 4.0 hours activity.
  
APCG 445Advanced Animation Production
 Prerequisites: APCG 340.
 The computer animation production process is taught in this class. Working from a script, storyboard, and/or animatic, students complete an "animated short" with accompanying sound, music, and visual effects. Emphasis is on working as a member of a computer animation team, similar to a real-world production facility. 1.0 hour discussion, 4.0 hours activity. Formerly CSCI 241.
  
APCG 470Video Game Production
 Prerequisites: APCG 370.
 Using the principles of game design, students work in collaborative teams to design, implement, test, and produce a computer game. Marketing strategies are also explored. 1.0 hours lecture, 4.0 hours activity.
  
APCG 491Portfolio
 Prerequisites: APCG 340.
 This course is an exploration of design and implementation of portfolios germane to the computer graphics field.
  
APCG 498Special Topics
 This course is for special topics offered for 1.0-3.0 units. Typically the topic is offered on a one-time-only basis and may vary from term to term and be different for different sections. See the Class Schedule for the specific topic being offered.
  
APCG 499Special Problems
 Prerequisites: Faculty permission.
 This course is an independent study offered for 1.0-3.0 units. You must register directly with a supervising faculty member. You may take this course more than once for a maximum of 6.0 units. Credit/no credit grading only.
  
APCG 545Advanced Animation Post-Production
 Prerequisites: APCG 445.
 This course focuses on the completion of animation projects in the postproduction environment, including editing, music, sound effects, and other post-production elements to successfully complete professional-level short animations. Emphasis is on working as a member of a computer animation team, similar to a real-world production facility. 1.0 hours lecture, 4.0 hours activity.